Registration Starts at 09:00 AM
- Game 1 10:00 - 12:15
- Lunch 12:15 - 1:15
- Game 2 1:15 - 3:30
- Games 3 3:45 - 6:00
With 2 hour and 15 minute rounds this should be enough time for players to complete their rounds
Lunch Break: There will be a concession stand on site with snacks, drinks, and coffee. all of the proceeds from the concession stand also go to the playground. We are also planning to have a lunch option available during the lunch breaks.
How to Donate the Day of the Charity Tournament
At the end of the day, the purpose of this Tournament is to build the community and raise funds for the St. Rose of Lima school so that the children have a playground. we have kept the entry fee low and have no painting requirements as an effort to remove barriers from people entering the event.
On the day of the event you will be able to donate to the charity and in reward you will receive a number of in game benefits. Donations will need to be made prior to the start of your game and for every $1 donation, you will receive 1 ticket. tickets can be redeemed during your games as follows.
Re-rolls
- For 5 tickets you can re-roll the Seize the Initiative roll
- For 2 tickets you can re-roll a single die of your choosing from any roll that requires a 2d6 check (leadership, warp storms, etc.)
- For 1 ticket per die you may re-roll any of your own rolls in the game.
- For 2 tickets you may re-roll any die that has already been re-rolled or force your opponent to re-roll one of his dice rolls.
Rentals
- After the round pairings have been announced, you can will be able to silently bid on renting a unit for a round. This will range from various vehicle squadrons to greater daemons. The winner of the bid will then need to donate the appropriate amount and then they will be able to use that for that entire round.
The event will be run using the majority of the ITC rules pack and scenarios (exceptions to painting and donations.) For more information on the ITC you can find it HERE
Army
List Guidelines for the ITC 2015 40K Season
·
Please note, these guidelines are free to be used,
or altered by individual Tournament Organizers to reflect the desires of their
event attendees
·
1,850pts
·
Battle Forged armies, only. No Unbound lists.
·
An army may be built using up to three Detachments.
·
An army may duplicate a single Detachment, one time.
o
Example: A list may include 2 CADs, but not 3 CADs. Or, a single CAD,
and 2 Allied Detachments. Or, 3 Formations, 2 of which are the same Formation,
etc.
o
Note: This includes “Decurion Style” Detachments which are comprised of
multiple datasheets and Formations. They may only take a single duplicate
Formation, one time within the “Decurion Style” Detachment, although they make
take duplicate Data Slate units within the Detachment if permitted to do so.
Example: Necrons may take the Decurion with 2 Canoptek Harvest formations
within it, but no other duplicate formations.
o
Note: “Decurion Style” Detachments comprised of multiple sub-detachments
count as 1 detachment towards the 3 detachment limit.
·
A Detachment may not be included in an army if it is Come the
Apocalypse allies with another Detachment in the army.
·
All current source material is allowed, including GW Codexes, Data
Slates, Formations, current and experimental Forge World units. The Forge World
army lists below are allowed. Please note, Horus Heresy/30K Forge World units
are not allowed.
o
Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of
Krieg and Renegades of Vraks.
o
Army lists in Imperial Armor 13: War Machines of the Lost and the
Damned: Renegades and Heretics.
o
Army lists in Imperial Armor 12: Minotaurs Chapter, and the Death Korps
of Kreig Assault Bridage. Note: All units in these Army
List are played exactly as they are listed, points cost, stats, etc. You can
not use the stats or points cost listed in the respective
Codicies, even in the case where a unit has the same name unless noted
otherwise.
o
Exception: The Dark Harvest army list is not allowed, although 40k
approved units in it that can be purchased outside of the Dark Harvest
detachment, are allowed.
o
Army lists in Imperial Armor 4, 2nd Ed: Detachment D-99 and the Red
Scorpions Chapter Tactics and Characters. Note: The Inquisitorial
Experimental Detachment Warlord Trait bonus and penalties may be selected at
the beginning of each game.
o
Army lists in Imperial Armor 3, 2nd Ed: Elysian Drop Troops and Imperial
Guard Tallarn upgrade and Mukaali Rough Riders. Note: All
units in this Army List are played exactly as they are listed, points cost,
stats, etc. You can not use the stats or points cost listed in
Codex: Astra Militarum even in the case where a unit has the same
name unless noted otherwise.
o
Exception: Where units are listed as having the Junior or Senior Officer
special rules, reference the Voice of Command rules in Codex: Astra Militarum.
o
Army lists in Imperial Armor 1, 2nd Ed: Armored Battle Group. Note: All units in this Army List are played exactly as they are
listed, points cost, stats, etc. You can not use the stats or
points cost listed in Codex: Astra Militarum even in the case where a unit has
the same name.
·
Regardless of Detachments, no more than 1 Fortification and/or 1 Super
Heavy/Gargantuan Lord of War may be taken from the allowed LoW list, below.
o
Exception: One detachment in your army may include an Imperial
Knight. So long as the detachment restrictions allow for multiple LoW, you may
exceed the 0-1 LoW restriction within this detachment so long as all other LoW
are also Imperial Knights.
o
Exception: One detachment in your army may include a unit of
Tau Stormsurge. This unit may contain more than one Stormsurge model.
o
Note: A Fortification does not count as a model in your army for the
purposes of gaining detachment special rules unless that detachment
specifically mentions Fortifications as benefiting form them.
·
Selection Criteria: We use the following guidelines to determine which
Super Heavy/Gargantuan Creature LoW are allowed into the ITC format. A LoW
choice is allowed so long as it does not violate any of the following:
o
It has a larger than 5″ blast D Weapon.
o
It has a Hellstorm Template weapon with Torrent.
o
It has a larger than 5″ blast weapon that ignores cover.
o
Is a Super Heavy Flyer or Flying Gargantuan Creature.
o
It has a “Titan” stat line. We mean by this LoW that have a stat line
similar to or better than any of the Titan class Super Heavy Vehicles
(Warhound, Revenant, etc.), Titan class Gargantuan Creatures (Hierophant), or
Daemon Lords.
o
Exception: If a LoW has easy access to means to violate the above
criteria such as through Psychic Powers, or wargear such as Marker Lights
paired with a LoW with a larger than 5″ blast weapon, etc. In the case
that we can simply disallow the wargear item we do that instead such as with
the Battle of Keylak Legacy of Glory on Imperial LoW.
o
Exception: We allow units that violate one or more of the above
guidelines in if they prove to not be overwhelming in power. To date, this has
only been done to allow in some Super Heavy Flyers.
·
If one player has a Super Heavy/Gargantuan LoW and the other does not,
the player without can roll on the Escalation Warlord Table and gains +1 to
Seize the Initiative.
·
For every 3 Hull Points/Wounds dealt to a Super Heavy/Gargantuan
Creature LoW, the player dealing the damage earns a bonus maelstrom point.
·
Allowed Super Heavy/Gargantuan LoW
o
Note: all non-super heavy/gargantuan LoW are allowed, such as Dante or
Azrael.
o
Adepta Sororitas
o
Cerastus Knights: Acheron, Castigator, Lancer
o
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o
Marauder Destroyer
o
Astra Militarum
o
Baneblade
o
Banehammer
o
Banesword
o
Captain Maximillian Weiseman
o
Cerastus Knights: Acheron, Castigator, Lancer
o
Crassus Armored Assault Carrier
o
Dominus Armored Siege Bombard
o
Doomhammer
o
Gorgon Heavy Transporter
o
Fortress of Arrogance
o
Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
o
Malcador: Heavy Tank, Annihilator, Deffender
o
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o
Marauder Destroyer
o
Minotaur Artillery Tank
o
Shadowsword
o
Stormblade
o
Stormlord
o
Valdor Tank Hunter
o
Chaos
o
Chaos Fellblade
o
Greater Brass Scorpion of Khorne
o
Khorne Lord of Skulls
o
Chaos Knight (Only available to Chaos Space Marines, Chaos Daemons and
Daemonkin)
o
Chaos Renegades & Heretics/Renegades of Vraks
o
May select any of the allowed Super Heavy/Gargantuan Creature Lords of
War listed under Chaos or Astra Militarum on this page that are available to
them in their respective army lists.
o
Eldar
o
Wraithknight
o
Lynx NOTE: May not take Sonic Lance
o
Grey Knights
o
Cerastus Knights: Acheron, Castigator, Lancer
o
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o
Marauder Destroyer
o
Necrons
o
Gauss Pylon
o
Obelisk
o
Tessaract Vault
o
Orks
o
Gargantuan Squiggoth
o
Kustom Battle Fortress
o
Kill Krusha Tank
o
Kill Blasta
o
Lifta Wagon
o
Skullhammer Tank
o
Stompa
o
Big Mek Stompa
o
Space Marines
o
Note: No Space marine Lord of War may take the
Battle of Kyelek Legacy of Glory
o
Cerastus Knights: Acheron, Castigator, Lancer
o
Cerberus Heavy Tank Destroyer
o
Fellblade
o
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o
Marauder Destroyer
o
Tau
o
Orca Dropship
o
Tiger Shark Fighter Bomber
o
Stormsurge
o
Tyranids
o
Heirodule: Barbed and Scythed
o
Fortifications
o
All fortification data slates and upgrades from the Stronghold Assault
book and data slates such as the Plasma Obliterator are allowed. The Macro
Cannon Aquila Strongpoint and the Vortex Missile Aquila Strongpoint are not
allowed.
o
No Fortification Networks may be taken.
Tournament
Format
·
Reference the ITC FAQ for rules questions.
·
ITC events use a W/L/D format with Swiss pairings.
·
Each mission has 2 Win Conditions worth 4 points each, and 3 Bonus
Points as defined in the mission packet. The player that achieves the most
points during the course of the game is the winner. Both players note their
mission points.
o
In the case of both players having the same amount of mission points,
the game is scored as a tie.
·
The winner adds 1,000 to their mission points to determine their total
battle score. The loser adds nothing to their mission points. In the case
of a tie, both players add 500 points to their mission points to determine
their total battle score.
o
Example 1: Player A defeats Player B, 7 mission points to 4. Player A’s
total battle score would be 1,007 and player B’s would be 4.
o
Example 2: Player C ties Player D, 5 mission points to 5. Both of their
battle scores would be 505.
o
The purpose of adding the points is to stratify the field based on their
W/L/D records to allow for easy Swiss pairings. Simply pair players with the
highest scores, working your way down. By adding 1,000 and 500, accumulated
mission points will never trump a player’s win/loss/draw record.
·
The player with the highest battle score score at the end of the
tournament is the tournament champion.
Modeling and
Painting
·
Models are not required to be painted. That said, we urge players to
show off all that this wonderful hobby has to offer. The judges will make a
selection of the best painted armies that will then be put on display to be
voted on for the award of Best Presentation
·
All models are expected to be WYSIWYG to a reasonable standard.
Exceptions will be made for themed units or armies.
o
Using a proxy for a model violates our policy.
o
Using a reasonable substitute to “Counts As” another model, does not
violate our policy.
o
If in doubt, send a picture in of a model to your TO in advance to ask
if it is acceptable.
Sportsmanship
·
Sportsmanship is handled with a Thumb’s Up, Thumbs Down format. We
default games to a Thumbs Up from both players.
·
If your opponent was acting in an unsportsmanlike manner, which we
define as being verbally abusive, physically aggressive, was more than 15
minutes late for a round, or knowingly cheated on a rule, you are free to give
him or her a Thumbs Down on sports. This rule does not exist to express
displeasure in a game because you didn’t like your opponent, your opponent’s
army, or you had rules debates, etc.
·
A player that receives two or more Thumbs Down on Sportsmanship will be
met with administrative action up to and including ejection from the event with
no refund of the ticket cost.
Missions
·
Scenario packs will be given out on the day of the event. There will be
3 selecting from the ITC scenario pack
·
Terrain: Terrain should be defined
between players and adjusted before the game begins. There should be a roughly
symmetrical distribution of terrain on the table, with 2 line of sight blocking
terrain pieces outside of either deployment zone, offset from the center of the
table.
·
Fortifications: are all placed using the same
guidelines. Fortifications may not be placed within 3″ of a board edge or
another piece of terrain. If a Fortification cannot be placed under those
guidelines, move a piece of terrain. If it is still not possible to place a
Fortification, remove a piece of terrain to make room for it.
o
Exception: Aegis Lines may be placed anywhere on the table disregarding
the 3″ rule.
o
Exception: The Skyshield landing pad can be placed closer than 3″ to a
table edge, but not another piece of terrain.
·
Bonus Points: Each is worth 1 mission point.
o
First Blood: Per the book.
o
Linebreaker: Per the book.
o
Slay the Warlord: Per the book.
o
Big Game Hunter: At the end of the game, of all
destroyed units, the player that destroyed the unit worth the most points wins
this point.
o
Note: Independent Characters counts as their own unit, regardless of
whether they are in another unit or not.
o
Note: Combat Squads of Marines count as a two units, each worth half the
total cost of the unit.
o
First Strike: A player earns this point if
they destroy an enemy unit in the first game turn.
o
Note: Both players can earn this point.
o
Table Quarters: The player with the most
scoring or denial units that are more than 50% in a table quarter controls that
quarter. The player that controls the most table quarters wins this point.
o
Note: Independent Characters only count as a point for this objective if
they are not in a unit.
o
Note: Units in a transport do not count towards this objective unless
they are disembarked from their transport.
o
King of the Hill: The player with the most
scoring or denial units at least partially within 6″ of the center point of the
table wins this point.
o
Note: Independent Characters only count as a point for this objective if
they are not in a unit.
o
Note: Units in a transport do not count towards this objective unless
they are disembarked from their transport.
o Ground Control: Control or
contest two or more objectives at the end of the game to achieve this point.