Friday 23 October 2015

FTC AoS Players Pack


Registration Starts at 09:00 AM
  • Game 1 9:45 - 11:45
  • Lunch 11:45 - 12:45
  • Game 2 12:45 - 3:00
  • Games 3 3:15 - 5:30
With 2 hour rounds this should be enough time for players to complete their games.

Lunch Break: There will be a concession stand on site with snacks, drinks, and coffee. all of the proceeds from the concession stand also go to the playground. We are also planning to have a lunch option available during the lunch breaks. 

How to Donate the Day of the Charity Tournament

At the end of the day, the purpose of this Tournament is to build the community and raise funds for the St. Rose of Lima school so that the children have a playground. we have kept the entry fee low and have no painting requirements as an effort to remove barriers from people entering the event. 

On the day of the event you will be able to donate to the charity and in reward you will receive a number of in game benefits. Donations will need to be made prior to the start of your game and for every $1 donation, you will receive 1 ticket. tickets can be redeemed during your games as follows.

Re-rolls
  1. For 5 tickets you can re-roll the Seize the Initiative roll
  2. For 2 tickets you can re-roll a single die of your choosing from any roll that requires a 2d6 check (leadership, warp storms, etc.)
  3. For 1 ticket per die you may re-roll any of your own rolls in the game.
  4. For tickets you may re-roll any die that has already been re-rolled or force your opponent to re-roll one of his dice rolls.
Rentals



  1. After the round pairings have been announced, you can will be able to silently bid on renting a unit for a round. This will range from various units and monsters. The winner of the bid will then need to donate the appropriate amount and then they will be able to use that for that entire round.
Modeling and Painting
  • Models are not required to be painted. That said, we urge players to show off all that the hobby has to offer.
  • The judges will make a selection of the best painted armies and this will be put on display to be voted for by the attendees during the lunch break to determine who will win the Best Presentation award
  • All models are expected to be WYSIWYG to a reasonable standard, Exceptions will be made for themed units or armies.
  • Using a proxy violated our policy
  • Using a reasonable substitute as a "counts-as" another model does not violate our policy.
  • If in doubt, send a picture to the TO in advance to ask if it is acceptable.
Sportsmanship
  • This is a Charity Tournament for a game that is supposed to be fun!
  • Sportsmanship will be handled on a thumbs up/thumbs down system
  • Reasons to give a thumbs down include: your opponent was more than 15 minutes late to the game; your opponent verbally abused you; your opponent knowingly cheated(be prepared to support this with evidence to a judge)
  • These are not reasons to give a thumbs down: you lost the game; you had a rules argument that was resolved; your opponent brought a better list than you and capitalized on an unexpected synergy.
  • Thumbs down will be treated seriously and swiftly. If the situation warrants, the offending player may be ejected from the event without a refund provided. 
Army Construction

The event will be using the Project Points Cost comp pack as presented HERE. These documents are updated frequently and the versions available on Wednesday, November, 18, 2015 will be used for the tournament.

We will be playing at 1,500 points as per the PPC comp.

Scenarios
Scenarios will be given out the day of the event. 

Terrain
Terrain features will be used as presented in the Age of Sigmar. The exception to this will be that at the beginning of the game, prior to deployment, one player will roll a d6 and both players will take turns selecting a piece of terrain and rolling for it on The Scenery Table from the AoS rules.


FTC Tournament 40k Player Pack

Registration Starts at 09:00 AM
  • Game 1 10:00 - 12:15
  • Lunch 12:15 - 1:15
  • Game 2 1:15 - 3:30
  • Games 3 3:45 - 6:00
With 2 hour and 15 minute rounds this should be enough time for players to complete their rounds

Lunch Break: There will be a concession stand on site with snacks, drinks, and coffee. all of the proceeds from the concession stand also go to the playground. We are also planning to have a lunch option available during the lunch breaks. 

How to Donate the Day of the Charity Tournament

At the end of the day, the purpose of this Tournament is to build the community and raise funds for the St. Rose of Lima school so that the children have a playground. we have kept the entry fee low and have no painting requirements as an effort to remove barriers from people entering the event. 

On the day of the event you will be able to donate to the charity and in reward you will receive a number of in game benefits. Donations will need to be made prior to the start of your game and for every $1 donation, you will receive 1 ticket. tickets can be redeemed during your games as follows.

Re-rolls
  1. For 5 tickets you can re-roll the Seize the Initiative roll
  2. For 2 tickets you can re-roll a single die of your choosing from any roll that requires a 2d6 check (leadership, warp storms, etc.)
  3. For 1 ticket per die you may re-roll any of your own rolls in the game.
  4. For tickets you may re-roll any die that has already been re-rolled or force your opponent to re-roll one of his dice rolls.
Rentals
  1. After the round pairings have been announced, you can will be able to silently bid on renting a unit for a round. This will range from various vehicle squadrons to greater daemons. The winner of the bid will then need to donate the appropriate amount and then they will be able to use that for that entire round.

The event will be run using the majority of the ITC rules pack and scenarios (exceptions to painting and donations.) For more information on the ITC you can find it HERE
Army List Guidelines for the ITC 2015 40K Season
·         Please note, these guidelines are free to be used, or altered by individual Tournament Organizers to reflect the desires of their event attendees
·         1,850pts
·         Battle Forged armies, only. No Unbound lists.
·         An army may be built using up to three Detachments.
·         An army may duplicate a single Detachment, one time.
o    Example: A list may include 2 CADs, but not 3 CADs. Or, a single CAD, and 2 Allied Detachments. Or, 3 Formations, 2 of which are the same Formation, etc.
o    Note: This includes “Decurion Style” Detachments which are comprised of multiple datasheets and Formations. They may only take a single duplicate Formation, one time within the “Decurion Style” Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so. Example: Necrons may take the Decurion with 2 Canoptek Harvest formations within it, but no other duplicate formations.
o    Note: “Decurion Style” Detachments comprised of multiple sub-detachments count as 1 detachment towards the 3 detachment limit.
·         A Detachment may not be included in an army if it is Come the Apocalypse allies with another Detachment in the army.
·         All current source material is allowed, including GW Codexes, Data Slates, Formations, current and experimental Forge World units. The Forge World army lists below are allowed. Please note, Horus Heresy/30K Forge World units are not allowed.
o    Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and Renegades of Vraks.
o    Army lists in Imperial Armor 13: War Machines of the Lost and the Damned: Renegades and Heretics.
o    Army lists in Imperial Armor 12: Minotaurs Chapter, and the Death Korps of Kreig Assault Bridage. Note: All units in these Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in the respective Codicies, even in the case where a unit has the same name unless noted otherwise.
o    Exception: The Dark Harvest army list is not allowed, although 40k approved units in it that can be purchased outside of the Dark Harvest detachment, are allowed.
o    Army lists in Imperial Armor 4, 2nd Ed: Detachment D-99 and the Red Scorpions Chapter Tactics and Characters. Note: The Inquisitorial Experimental Detachment Warlord Trait bonus and penalties may be selected at the beginning of each game.
o    Army lists in Imperial Armor 3, 2nd Ed: Elysian Drop Troops and Imperial Guard Tallarn upgrade and Mukaali Rough Riders. Note: All units in this Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in Codex: Astra Militarum even in the case where a unit has the same name unless noted otherwise.
o    Exception: Where units are listed as having the Junior or Senior Officer special rules, reference the Voice of Command rules in Codex: Astra Militarum.
o    Army lists in Imperial Armor 1, 2nd Ed: Armored Battle Group. Note: All units in this Army List are played exactly as they are listed, points cost, stats, etc. You can not use the stats or points cost listed in Codex: Astra Militarum even in the case where a unit has the same name.
·         Reference our Imperial Armor Unit Index for the most recent rules for Forge World units.
·         Regardless of Detachments, no more than 1 Fortification and/or 1 Super Heavy/Gargantuan Lord of War may be taken from the allowed LoW list, below.
o    Exception: One detachment in your army may include an Imperial Knight. So long as the detachment restrictions allow for multiple LoW, you may exceed the 0-1 LoW restriction within this detachment so long as all other LoW are also Imperial Knights.
o    Exception: One detachment in your army may include a unit of Tau Stormsurge. This unit may contain more than one Stormsurge model.
o    Note: A Fortification does not count as a model in your army for the purposes of gaining detachment special rules unless that detachment specifically mentions Fortifications as benefiting form them.
·         Selection Criteria: We use the following guidelines to determine which Super Heavy/Gargantuan Creature LoW are allowed into the ITC format. A LoW choice is allowed so long as it does not violate any of the following:
o    It has a larger than 5″ blast D Weapon.
o    It has a Hellstorm Template weapon with Torrent.
o    It has a larger than 5″ blast weapon that ignores cover.
o    Is a Super Heavy Flyer or Flying Gargantuan Creature.
o    It has a “Titan” stat line. We mean by this LoW that have a stat line similar to or better than any of the Titan class Super Heavy Vehicles (Warhound, Revenant, etc.), Titan class Gargantuan Creatures (Hierophant), or Daemon Lords.
o    Exception: If a LoW has easy access to means to violate the above criteria such as through Psychic Powers, or wargear such as Marker Lights paired with a LoW with a larger than 5″ blast weapon, etc. In the case that we can simply disallow the wargear item we do that instead such as with the Battle of Keylak Legacy of Glory on Imperial LoW.
o    Exception: We allow units that violate one or more of the above guidelines in if they prove to not be overwhelming in power. To date, this has only been done to allow in some Super Heavy Flyers.
·         If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative.
·         For every 3 Hull Points/Wounds dealt to a Super Heavy/Gargantuan Creature LoW, the player dealing the damage earns a bonus maelstrom point.
·         Allowed Super Heavy/Gargantuan LoW
o    Note: all non-super heavy/gargantuan LoW are allowed, such as Dante or Azrael.
o    Adepta Sororitas
o    Cerastus Knights: Acheron, Castigator, Lancer
o    Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o    Marauder Destroyer
o    Astra Militarum
o    Baneblade
o    Banehammer
o    Banesword
o    Captain Maximillian Weiseman
o    Cerastus Knights: Acheron, Castigator, Lancer
o    Crassus Armored Assault Carrier
o    Dominus Armored Siege Bombard
o    Doomhammer
o    Gorgon Heavy Transporter
o    Fortress of Arrogance
o    Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
o    Malcador: Heavy Tank, Annihilator, Deffender
o    Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o    Marauder Destroyer
o    Minotaur Artillery Tank
o    Shadowsword
o    Stormblade
o    Stormlord
o    Valdor Tank Hunter
o    Chaos
o    Chaos Fellblade
o    Greater Brass Scorpion of Khorne
o    Khorne Lord of Skulls
o    Chaos Knight (Only available to Chaos Space Marines, Chaos Daemons and Daemonkin)
o    Chaos Renegades & Heretics/Renegades of Vraks
o    May select any of the allowed Super Heavy/Gargantuan Creature Lords of War listed under Chaos or Astra Militarum on this page that are available to them in their respective army lists.
o    Eldar
o    Wraithknight
o    Lynx NOTE: May not take Sonic Lance
o    Grey Knights
o    Cerastus Knights: Acheron, Castigator, Lancer
o    Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o    Marauder Destroyer
o    Necrons
o    Gauss Pylon
o    Obelisk
o    Tessaract Vault
o    Orks
o    Gargantuan Squiggoth
o    Kustom Battle Fortress
o    Kill Krusha Tank
o    Kill Blasta
o    Lifta Wagon
o    Skullhammer Tank
o    Stompa
o    Big Mek Stompa
o    Space Marines
o    Note: No Space marine Lord of War may take the Battle of Kyelek Legacy of Glory
o    Cerastus Knights: Acheron, Castigator, Lancer
o    Cerberus Heavy Tank Destroyer
o    Fellblade
o    Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
o    Marauder Destroyer
o    Tau
o    Orca Dropship
o    Tiger Shark Fighter Bomber
o    Stormsurge
o    Tyranids
o    Heirodule: Barbed and Scythed
o    Fortifications
o    All fortification data slates and upgrades from the Stronghold Assault book and data slates such as the Plasma Obliterator are allowed. The Macro Cannon Aquila Strongpoint and the Vortex Missile Aquila Strongpoint are not allowed.
o    No Fortification Networks may be taken.
Tournament Format
·         Reference the ITC FAQ for rules questions.
·         ITC events use a W/L/D format with Swiss pairings.
·         Each mission has 2 Win Conditions worth 4 points each, and 3 Bonus Points as defined in the mission packet. The player that achieves the most points during the course of the game is the winner. Both players note their mission points.
o    In the case of both players having the same amount of mission points, the game is scored as a tie.
·         The winner adds 1,000 to their mission points to determine their total battle score. The loser adds nothing to their mission points. In the case of a tie, both players add 500 points to their mission points to determine their total battle score.
o    Example 1: Player A defeats Player B, 7 mission points to 4. Player A’s total battle score would be 1,007 and player B’s would be 4.
o    Example 2: Player C ties Player D, 5 mission points to 5. Both of their battle scores would be 505.
o    The purpose of adding the points is to stratify the field based on their W/L/D records to allow for easy Swiss pairings. Simply pair players with the highest scores, working your way down. By adding 1,000 and 500, accumulated mission points will never trump a player’s win/loss/draw record.
·         The player with the highest battle score score at the end of the tournament is the tournament champion.

Modeling and Painting
·         Models are not required to be painted. That said, we urge players to show off all that this wonderful hobby has to offer. The judges will make a selection of the best painted armies that will then be put on display to be voted on for the award of Best Presentation
·         All models are expected to be WYSIWYG to a reasonable standard. Exceptions will be made for themed units or armies.
o    Using a proxy for a model violates our policy.
o    Using a reasonable substitute to “Counts As” another model, does not violate our policy.
o    If in doubt, send a picture in of a model to your TO in advance to ask if it is acceptable.

Sportsmanship
·         Sportsmanship is handled with a Thumb’s Up, Thumbs Down format. We default games to a Thumbs Up from both players.
·         If your opponent was acting in an unsportsmanlike manner, which we define as being verbally abusive, physically aggressive, was more than 15 minutes late for a round, or knowingly cheated on a rule, you are free to give him or her a Thumbs Down on sports. This rule does not exist to express displeasure in a game because you didn’t like your opponent, your opponent’s army, or you had rules debates, etc.
·         A player that receives two or more Thumbs Down on Sportsmanship will be met with administrative action up to and including ejection from the event with no refund of the ticket cost.
Missions
·         Scenario packs will be given out on the day of the event. There will be 3 selecting from the ITC scenario pack
·         Terrain: Terrain should be defined between players and adjusted before the game begins. There should be a roughly symmetrical distribution of terrain on the table, with 2 line of sight blocking terrain pieces outside of either deployment zone, offset from the center of the table.
·         Fortifications: are all placed using the same guidelines. Fortifications may not be placed within 3″ of a board edge or another piece of terrain. If a Fortification cannot be placed under those guidelines, move a piece of terrain. If it is still not possible to place a Fortification, remove a piece of terrain to make room for it.
o    Exception: Aegis Lines may be placed anywhere on the table disregarding the 3″ rule.
o    Exception: The Skyshield landing pad can be placed closer than 3″ to a table edge, but not another piece of terrain.
·         Bonus Points: Each is worth 1 mission point.
o    First Blood: Per the book.
o    Linebreaker: Per the book.
o    Slay the Warlord: Per the book.
o    Big Game Hunter: At the end of the game, of all destroyed units, the player that destroyed the unit worth the most points wins this point.
o    Note: Independent Characters counts as their own unit, regardless of whether they are in another unit or not.
o    Note: Combat Squads of Marines count as a two units, each worth half the total cost of the unit.
o    First Strike: A player earns this point if they destroy an enemy unit in the first game turn.
o    Note: Both players can earn this point.
o    Table Quarters: The player with the most scoring or denial units that are more than 50% in a table quarter controls that quarter. The player that controls the most table quarters wins this point.
o    Note: Independent Characters only count as a point for this objective if they are not in a unit.
o    Note: Units in a transport do not count towards this objective unless they are disembarked from their transport.
o    King of the Hill: The player with the most scoring or denial units at least partially within 6″ of the center point of the table wins this point.
o    Note: Independent Characters only count as a point for this objective if they are not in a unit.
o    Note: Units in a transport do not count towards this objective unless they are disembarked from their transport.

o    Ground Control: Control or contest two or more objectives at the end of the game to achieve this point.